Games: Age 9-10

Runway Newspaper Fashion Show
Age and Number of campers: 6-12 year olds
Requirements:
·         Newspaper, tape
How to play:
1.       Divide into groups and give each group a certain amount of newspaper and tape. Give the group an allotted amount of time to create an outfit that one member of the group will walk down the runway.
Rules:
1.       Campers are only given a specific amount of materials and must be creative to make the finished product.

Photo Scavenger Hunts
Age and Number of campers: 10-12 year olds only.
Requirements:
·         Photos, cameras ,list items.
How to play:
Gather a list of items that as a group they must find within a specific amount of time.

Soccer
Age and Number of campers: 6-12 year olds, any number of campers
Requirements:
·         Soccer ball, markers for nets.
How to play:
1.       Teach basic dribbling skills and shooting through a designated net.
*VARIATION: Soccer Baseball

Baseball
Age and Number of campers: 6-12 year olds, any number of campers
Requirements:
·         Tennis Balls, bats, gloves
How to play:
1.       Practice throwing around and then play baseball


Other ideas: Ultimate Frisbee, European Handball.

Octopus
Age and Number of campers: 6-8 year olds, any number of campers
Requirements:
·         Large area to play, markers of two distinct ending zones.
How to play:
1.       Get a group into a straight line beside one another. Pick one camper to be the octopus, and have them face the rest of the group that is lined up.
2.       The octopus yells “OCTOPUS” and the rest of the group has to run to the other side without being touched.
3.        If the octopus does get you, then you become seaweed. This means you have to sit down and try to get people as they run by you.
*Note, if the game is going too long, then you can yell, “SEAWEED ALIVE”, which means that all of the people who are seaweed can get up with the octopus to try to catch campers.
Rules:
1.       Campers must be honest if they get caught to sit down, another game can be played.
2.       Set boundaries where campers must stay in.

Freeze Tag
Age and Number of campers: 6-8 year olds, any number of campers
Requirements:
·         Large area to play.
How to play:
1.       Pick one person to be it and they have to tag the other people. If you become tagged, then you become frozen. This means you have to stand still with your arms up at your sides (like a T).
2.       To become unfrozen, another person has to run under your arms.
3.       Once a person is frozen three times, they become the new “IT”.
Rules:
1.       Campers must be honest if they get caught.
2.       Set boundaries where campers must stay in.
*Variations: Toilet Tag, Knee Tag

Finger Foods
Age and Number of campers: 6-8 year olds, any number of campers
Requirements:
·         Large wooded area to play.
How to play:
1.       One camper is it and must stand in the middle of a designated playing area with arms out. The camper counts down from 30, while the rest of the campers run to give the person who is it a “high five”, and find a hiding place! When gets to one, yells “FINGER FOODS”, and opens their eyes. They then look around, and if they see someone they yell out their name to come out and sit down. If no one else is seen, the camper closes their eyes and counts down from 25... 20.. 15.. 10.. 5.. 1, until everyone is caught!

Kick the Can
Age and Number of campers: 6-8 year olds, any number of campers
Requirements:
·         Large area to play.
How to play:
1.       This game is a variation of tag and hide & seek. One person or a team of people are designated as “it” and a can is placed in the middle of the playing area. The other people run off and hide while the “it” covers his or her eyes and counts to a certain number. “It” then tries to find everyone. If a person is tagged by “it”, they go into a holding pen for captured players. If one of the un-captured players manages to kick the can, the captured players are released. The game is over once all the non-”it” players are in the holding pen.
Number of Players: Ideally at least three.
Equipment: A metal can.

Crab Soccer
Age and Number of campers: 6-12 year olds, any number of campers
Requirements:
·         Large area to play, soccer ball
How to play:
1.       Play soccer on all fours walking like a crab!
Rules:
1.       Campers only kick the ball. And be aware of surrounding people.

World Cup Soccer
Age and Number of campers: 6-12 year olds, any number of campers
Requirements:
·         Large area to play, soccer ball
How to play:
1.       Campers divided into groups of three (countries). Goal is to score against the goalie, but MUST call out their country name before they shoot, otherwise it does not count. After scoring, the team gets a break. The last team left is out. Elimination game of world cup.

Manhunt
Age, Number of campers, and time requirements: 10-12 yrs, any number of campers (two groups is ideal), 20 minutes
Requirements:
·         Whistle for leader
How to play:
1.       Find a wooded area to play in and define the boundaries
2.       Two campers are “it.” Everyone else has one minute to hide somewhere inside the boundaries
3.       When a camper is tagged, they also become “it.”
4.       After 5-10 minutes, a new round starts and any campers who weren’t tagged become “it”
Rules:
1.       When the whistle is blown, the game is over and everyone comes together to take attendance and start a new game
2.       One counsellor stays at a “safe” zone, where campers can come if they need to go to the bathroom or if they have a minor injury

Fort Building
Age, Number of campers, and time requirements: 10-12 yrs, any number of campers (two groups is ideal), 20 minutes
Requirements:
·         Wooded area (not Versailles) Back 45 as forts need to be taken down at the end of each week.
How to play:
1.       Find a wooded area to play in and define the boundaries
2.       Campers work together to build and design a fort.

Racoon Circles
Age and Number of campers: 9-10, any # of campers
Requirements:
·         Racoon circle (s)
How to play:
1.       Any number of games may be played with the racoon circles, including;
a.      Wrapped around my finger – each camper tells the group about themselves while wrapping the racoon circle around their finger
b.      Tossing the pizza – group tosses up the circle or “pizza” and without moving,  must catch the pizza on the way back down
c.       Trust lean – Each member grabs ahold of the racoon circle and leans back, while the counsellor facilities different variations of what campers can do ie. Eyes closed, no talking, sitting down, etc.
Rules:
1.       Be careful of people falling
2.       Make sure everyone is ready before starting activity

Human Knot
Age and Number of campers: 9-10, any # of campers – more people = more difficult
Requirements:
·         Campers!!
How to play:
·         While in a circle formation, each camper grabs the hand of two different people.
·         Using cooperation, and communication, the group must attempt to untie themselves aka the human knot

Frisbee Golf
Age and Number of campers: 6-12 year olds, any number of campers
Requirements:
·         Large area to play, soccer ball
How to play:
1.       Played with the same rules as traditional golf, using a fribee as the "ball" and various items (trees, to cabins to cones) as the holes.
2.       Players tee off and throw the frisbee towards the hole. Each throw is counted as a stroke. Before each hole, determine the par (number of strokes) desired for the hole.
3.       For variations put them in partners and blindfold one of the partners, and then it becomes a trust hike as well as a frisbee golf game.

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