Runway Newspaper
Fashion Show
Age
and Number of campers: 6-12 year olds
Requirements:
Requirements:
·
Newspaper, tape
How
to play:
1.
Divide into groups and give
each group a certain amount of newspaper and tape. Give the group an allotted
amount of time to create an outfit that one member of the group will walk down
the runway.
Rules:
1.
Campers are only given a
specific amount of materials and must be creative to make the finished product.
Photo Scavenger Hunts
Age
and Number of campers: 10-12 year olds only.
Requirements:
·
Photos, cameras ,list items.
How
to play:
Gather a list of items that as a group they must
find within a specific amount of time.
Soccer
Age
and Number of campers: 6-12 year olds, any number
of campers
Requirements:
·
Soccer ball, markers for nets.
How
to play:
1.
Teach basic dribbling skills
and shooting through a designated net.
*VARIATION: Soccer Baseball
Baseball
Age
and Number of campers: 6-12 year olds, any number
of campers
Requirements:
·
Tennis Balls, bats, gloves
How
to play:
1.
Practice throwing around and
then play baseball
Other ideas: Ultimate Frisbee, European Handball.
Octopus
Age
and Number of campers: 6-8 year olds, any number of
campers
Requirements:
·
Large area to play, markers of
two distinct ending zones.
How
to play:
1.
Get a group into a straight
line beside one another. Pick one camper to be the octopus, and have them face
the rest of the group that is lined up.
2.
The octopus yells “OCTOPUS” and
the rest of the group has to run to the other side without being touched.
3.
If the octopus does get you, then you become
seaweed. This means you have to sit down and try to get people as they run by
you.
*Note, if the game is going too long, then you can yell, “SEAWEED ALIVE”, which means that all of the people who are seaweed can get up with the octopus to try to catch campers.
*Note, if the game is going too long, then you can yell, “SEAWEED ALIVE”, which means that all of the people who are seaweed can get up with the octopus to try to catch campers.
Rules:
1.
Campers must be honest if they
get caught to sit down, another game can be played.
2.
Set boundaries where campers
must stay in.
Freeze Tag
Age
and Number of campers: 6-8 year olds, any number of
campers
Requirements:
·
Large area to play.
How
to play:
1.
Pick one person to be it and
they have to tag the other people. If you become tagged, then you become
frozen. This means you have to stand still with your arms up at your sides
(like a T).
2.
To become unfrozen, another
person has to run under your arms.
3.
Once a person is frozen three
times, they become the new “IT”.
Rules:
1.
Campers must be honest if they
get caught.
2.
Set boundaries where campers
must stay in.
*Variations: Toilet Tag, Knee Tag
*Variations: Toilet Tag, Knee Tag
Finger Foods
Age
and Number of campers: 6-8 year olds, any number of
campers
Requirements:
·
Large wooded area to play.
How
to play:
1.
One camper is it and must stand
in the middle of a designated playing area with arms out. The camper counts
down from 30, while the rest of the campers run to give the person who is it a
“high five”, and find a hiding place! When gets to one, yells “FINGER FOODS”,
and opens their eyes. They then look around, and if they see someone they yell
out their name to come out and sit down. If no one else is seen, the camper
closes their eyes and counts down from 25... 20.. 15.. 10.. 5.. 1, until
everyone is caught!
Kick the Can
Age
and Number of campers: 6-8 year olds, any number of
campers
Requirements:
·
Large area to play.
How
to play:
1.
This game is a variation of
tag and hide & seek. One person or a team of people are designated as “it”
and a can is placed in the middle of the playing area. The other people run off
and hide while the “it” covers his or her eyes and counts to a certain number.
“It” then tries to find everyone. If a person is tagged by “it”, they go into a
holding pen for captured players. If one of the un-captured players manages to
kick the can, the captured players are released. The game is over once all the
non-”it” players are in the holding pen.
Number of Players: Ideally at least three.
Equipment: A metal can.
Number of Players: Ideally at least three.
Equipment: A metal can.
Crab Soccer
Age
and Number of campers: 6-12 year olds, any number
of campers
Requirements:
·
Large area to play, soccer ball
How
to play:
1.
Play soccer on all fours
walking like a crab!
Rules:
1.
Campers only kick the ball. And
be aware of surrounding people.
World Cup Soccer
Age
and Number of campers: 6-12 year olds, any number
of campers
Requirements:
·
Large area to play, soccer ball
How
to play:
1.
Campers divided into groups of
three (countries). Goal is to score against the goalie, but MUST call out their
country name before they shoot, otherwise it does not count. After scoring, the
team gets a break. The last team left is out. Elimination game of world cup.
Manhunt
Age,
Number of campers, and time requirements: 10-12
yrs, any number of campers (two groups is ideal), 20 minutes
Requirements:
·
Whistle for leader
How
to play:
1.
Find a wooded area to play in
and define the boundaries
2.
Two campers are “it.” Everyone
else has one minute to hide somewhere inside the boundaries
3.
When a camper is tagged, they
also become “it.”
4.
After 5-10 minutes, a new round
starts and any campers who weren’t tagged become “it”
Rules:
1.
When the whistle is blown, the
game is over and everyone comes together to take attendance and start a new
game
2.
One counsellor stays at a
“safe” zone, where campers can come if they need to go to the bathroom or if
they have a minor injury
Fort Building
Age,
Number of campers, and time requirements: 10-12
yrs, any number of campers (two groups is ideal), 20 minutes
Requirements:
·
Wooded area (not Versailles)
Back 45 as forts need to be taken down at the end of each week.
How
to play:
1.
Find a wooded area to play in
and define the boundaries
2.
Campers work together to build
and design a fort.
Racoon Circles
Age
and Number of campers: 9-10, any # of campers
Requirements:
·
Racoon circle (s)
How
to play:
1. Any number of games may be
played with the racoon circles, including;
a. Wrapped around my finger –
each camper tells the group about themselves while wrapping the racoon circle
around their finger
b. Tossing the pizza – group
tosses up the circle or “pizza” and without moving, must catch the pizza on the way back down
c. Trust lean – Each member
grabs ahold of the racoon circle and leans back, while the counsellor
facilities different variations of what campers can do ie. Eyes closed, no
talking, sitting down, etc.
Rules:
1.
Be careful of people falling
2.
Make sure everyone is ready before starting activity
Human Knot
Age
and Number of campers: 9-10, any # of campers –
more people = more difficult
Requirements:
·
Campers!!
How
to play:
·
While in a circle formation,
each camper grabs the hand of two different people.
·
Using cooperation, and
communication, the group must attempt to untie themselves aka the human knot
Frisbee Golf
Age
and Number of campers: 6-12 year olds, any number
of campers
Requirements:
·
Large area to play, soccer ball
How
to play:
1.
Played with the same rules as
traditional golf, using a fribee as the "ball" and various items
(trees, to cabins to cones) as the holes.
2.
Players tee off and throw the
frisbee towards the hole. Each throw is counted as a stroke. Before each hole,
determine the par (number of strokes) desired for the hole.
3.
For variations put them in
partners and blindfold one of the partners, and then it becomes a trust hike as
well as a frisbee golf game.
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