Robin Hood
Age, Number of campers, and time requirements: 9-12 yrs, any number of campers (two groups is ideal), 20 minutes
Requirements:
• Whistle for counsellor
• Treasure for the castle
How to play:
1. Find a wooded area to play in and define the boundaries. Create one area which is “home-base” (where the campers start) and one area which is the “castle” (where the treasure is)
2. Campers start at home-base at the opposite end of the woods and are trying to make their way to the castle without being spotted by the counsellor. If they are spotted, they must head back to the starting point.
3. When you make it to the castle, you can take up to two treasures. You can pass off the treasures to someone else or try to take them all the way back to home-base. You can hide them in your pockets but if a counsellor spots you and can guess where you hid them in the first guess, all the treasure must be given back to the counsellor.
Rules:
1. Counsellors cannot “puppy guard” the home-base
2. When the whistle is blown all players must meet at the home-base
3. One counsellor stays at a “safe” zone (either home-base or the castle), where campers can come if they need to go to the bathroom or if they have an injury
Skills Built
• Stealth: campers learn how to hide behind trees, how to avoid being seen, and how to move quietly in a wooded area.
Assets Built
• Creative activities: Camper is taking on a new role
• Achievement motivation: Camper strives to do well
What can we do next:
• Continue onto Manhunt to build on these skills and assets
Manhunt
Age, Number of campers, and time requirements: 9-12 yrs, any number of campers (two groups is ideal), 20 minutes
Requirements:
• Whistle for leader
How to play:
1. Find a wooded area to play in and define the boundaries
2. Two campers are “it.” Everyone else has one minute to hide somewhere inside the boundaries
3. When a camper is tagged, they also become “it.”
4. After 5-10 minutes, a new round starts and any campers who weren’t tagged become “it”
Rules:
1. When the whistle is blown, the game is over and everyone comes together to take attendance and start a new game
2. One counsellor stays at a “safe” zone, where campers can come if they need to go to the bathroom or if they have a minor injury
Skills Built
• Stealth: camper has to work harder than before to be sly as there are more players trying to find them
• Working with others: campers have to work together to catch all the players
Assets Built
• Healthy lifestyle: campers playing this game are running and taking breaks for water after each game
• High expectations: counsellors expect for the campers to do their best
What can we do next:
• Continue onto archery for new skills to add on
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